Planet Points

Game programmer

Objective: To develop an immersive 3D video game showcasing a mundane day in a greener, CO2-neutral Netherlands in 2050. Based on the vision of the Netherlands Environmental Assessment Agency(PBL).

I collaborated with Dylan Kiesebrink, Newo Chandith, Luke Kauwenberg, Marijana Savic, and Luka van Opstal. Leveraging my game development background, I introduced the Scrum framework and tools like the MoSCoW method to streamline our process ensuring effective communication.

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The game follows Helen and her son Bodie as they navigate the challenges of a sustainable future. Helen also struggles with budgeting her PlanetPoints- a currency representing personal CO2 allowances - forcing her to choose between expensive, eco-friendly solutions and more PlanetPoint-efficient options.

PlanetPoints provides a thought-provoking glimpse into the complexities of a possible future focusing on sustainability. From new laws on repairs to persisting inequality.

A play-through video of the game.